

I am looking to use this script for black ops on the xbox. also just an FYI I am probably about to give you way more info than you wanted. I would like the anti-recoil to be stand alone script so I can use it with full auto weapons. Just let me know any specifications required.Īh makes sense bc I was noticing very little difference when comparing the script ones just for auto fire. I'm in a good mood.if you want I'll write you a autofire script with antirecoil if needed. It has problems with not using %'s where it should. It doesn't appear to do anything other than click. Test1 := A_Index Test1 = A variable that carries outside of the loop, A_Index = how many times this specific loop has run.ĭllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0) \::suspend \ key completely suspends the script It's 2008 many computers no longer have motherboard speakers! Others tend to play on motherboard speakers. SoundPlay *64 Good because it plays over primary speakers. Toggle := 0 Will beep if it is set to off

SoundPlay *84 Good because it plays over primary speakers. ~CapsLock:: Use the caplocks key to quickly toggle the script on & off It is autofire and anti-recoil, I under stand how the auto fire is working, just wondering how the anti-recoil part is functioning in this script. If possible could you look another script ill put below and tell me the method it uses for anti-recoil? it seems to use a different method at least to my novice eyes. And even that might not work in your game. If it doesn't work you can replace the mouseXY(0, 6) line with MouseMove, 0, 6, 0, R. I have absolutly no idea why mouse_move is used. It moves the mouse down 6 pixels every 50ms while the left mouse button is held.
